/**
 * The MIT License (MIT)
 *
 * Copyright (c) 2012-2025 DragonBones team and other contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in
 * the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 * the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

// force overwrite builtin dragonBones
declare var _Scene: any;
if (CC_EDITOR) {
    _Scene.Sandbox._globalsVerifier_loadPluginScript.ignoreNames['dragonBones'] = true;
}

namespace dragonBones {
    const { ccclass, property } = cc._decorator;
    @ccclass("DragonBones.DragonBonesAsset")
    export class DragonBonesAsset extends cc.Asset {
        @property
        public readonly dragonBonesData: string | ArrayBuffer = "";
        @property([cc.String])
        public readonly textureAtlases: string[] = [];
        @property([cc.Texture2D])
        public readonly textures: cc.Texture2D[] = [];
    }
}